3D solid objects often start as one of several basic shapes, or primitives, that you can then edit and recombine. Some samples of solid editing capability enables you join two solids, subtract one from the other, or create a shape based on the intersection of their volumes.
Design
3D Face and Mesh Modeling
3D face allows to create a three or four-sided surface anywhere in 3D space. Mesh Modeling creates a free-form polygon mesh. You can reshape mesh objects by smoothing, creasing, refining, and splitting faces. You can also drag edges, faces, and vertices to mold the overall form.
Design
Visual Styles
Visual styles control the display of edges and shading a viewport. You can control the effect of a visual style by switching each other. When you apply any visual style, the associated viewport is automatically updated to reflect those changes.
Design
3D Orbit Options
3D orbit options like: Free Orbit, 3D Continuous Orbit, Orbit along the X-axis, Orbit along the Y-axis, Orbit along Z-orbit and 3D Orbit Center allows rotate the view in 3D space or even you can apply a shortcut (SHIFT+SCROLL MOUSE).
Design
Profiles and Sections
2D profile and sections can be generated from a 3D model through SOLPROF, SOLDRAW and SOLVIEW commands. Solprof creates 2D projection profile of 3D model consisting of visible and hidden lines. Solview creates orthographic views, layers, and layout viewports automatically. Soldraw generates profiles and sections in layout viewports created with SOLVIEW.
Design
Render and Materials
Render gives a photorealistic shaded image of a 3D solid or surface model, improving visualization. You can apply materials to your 3D model to define the shininess, bumpiness, and transparency of object’s surfaces to give them a realistic appearance.